-- Convert to spline shape addModifier txt (Extrude()) local extrudeMod = txt.modifiers[#Extrude] extrudeMod.amount = spn_depth.value extrudeMod.bevelAmount = spn_bevel.value
-- Function: Create or update text shape fn create3DText = ( if edt_text.text == "" then ( messageBox "Please enter some text." title:"3D Text Editor" return undefined )
-- Create text shape local txt = text() txt.text = edt_text.text txt.font = ddl_font.selected txt.size = spn_height.value txt.kerning = spn_kerning.value txt.leading = 0 3ds text editor
-- Function: Update existing text (recreate for simplicity) fn updateText = ( if currentTextNode != undefined then ( local oldPos = currentTextNode.pos local oldRot = currentTextNode.rotation local oldScale = currentTextNode.scale local newText = create3DText() if newText != undefined then ( newText.pos = oldPos newText.rotation = oldRot newText.scale = oldScale ) ) else create3DText() )
-- Global reference to current text object local currentTextNode = undefined -- Convert to spline shape addModifier txt (Extrude())
currentTextNode = txt pb_status.value = 100 pb_status.color = green format "3D Text '%' created successfully\n" edt_text.text return txt )
-- Optional: Convert to Editable Poly for better control convertToPoly txt 3ds text editor
-- Auto-update on spinner changes (optional – uncomment if needed) -- on spn_height changed val do updateText() -- on spn_depth changed val do updateText() -- on spn_bevel changed val do updateText() )