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An Unreal Process Has Crashed Ue Shivers Site

Crash report: UE-Shivers-2025-04-15 Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff Call stack top: FPropertyTag::SerializeTaggedProperty -> UEngine::Tick -> FWindowsApplication::Tick Solution applied: Increased gc.TimeBetweenPurgingPendingKillObjects from 60 to 300 → crashes eliminated. End of paper.

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