Anger Foot V1.46 -
You’ll also notice that destructible objects (trash cans, potted plants, rival gang members’ dignity) have 15% more particle scatter. It’s unnecessary. It’s glorious. A quiet hero of v1.46 is the AI pathfinding in the Shit Town Sewers level. Previously, enemies would get stuck doing a weird shuffle-dance against a pipe. Now, the AI has learned object permanence. They will chase you through the knee-deep water with the cold, dead-eyed determination of a shark.
If you’ve been sleeping on Anger Foot —the neon-soaked, B-movie fever dream from Free Lives (the devs behind Broforce ) and Devolver Digital—version 1.46 is your wake-up call. And that alarm clock? It’s a size-12 sneaker slamming into a skull. Anger Foot v1.46
Furthermore, the weapon skin no longer clips through the player model during the reload animation. This was a bug that haunted the speedrunning community for three weeks. It is now dead. Weapon Rebalancing: The Foot is Mightier Version 1.46 introduces a quiet but brutal rebalance of the "Traffic Cone" power-up. Previously underpowered, the Cone now offers 360-degree deflection on kicks for 2.5 seconds. This turns your character into a raging, blurry hazard cone of death. You’ll also notice that destructible objects (trash cans,
The "Golden Calf" boss fight has also been tweaked. The hitbox for the exploding barrels has been widened by 8%. You no longer have to pixel-hunt; you just have to aim generally in the direction of "away." On the technical side, v1.46 patches the memory leak that occurred when you died 50+ times on the same level (a common occurrence for casual players like this writer). The game now runs at a buttery 144 FPS on Steam Deck, provided you turn the shadows to "Medium." A quiet hero of v1