Let’s be honest for a second: Most racing games lie to you about traffic.
Whether it’s Need for Speed or Forza Horizon , "traffic" usually means three identical sedans driving 15 mph under the limit, perfectly spaced like they’re following a spreadsheet. It’s sterile. It’s boring.
Real traffic is stupid. Real drivers are unpredictable.
The 2Real logic shines in the feature. If you cause a crash ahead, the AI traffic doesn't just disappear. They slow down. They stop. They try to drive around the wreck. This creates secondary pileups that feel organic, not scripted. Why This Works for Sim Racers Purists might ask: "Why do I want traffic? I want to race."