Big Paintball 2 Script ⚡ <Certified>

-- Function to update the player's paintball count local function updatePaintballCount() local count = paintballCounter:GetAttribute("Paintballs") -- Assuming a TextLabel named "PaintballText" in StarterGui or ScreenGui script.Parent.PaintballText.Text = "Paintballs: " .. tostring(count) end

-- Listen for score changes Teams:GetPropertyChangedSignal("Score"):Connect(updateScores) For player-specific actions, like displaying a player's paintball count on their screen: BIG Paintball 2 Script

-- Update scores initially updateScores() -- Function to update the player's paintball count

-- Assuming a Folder named "ScoreDisplays" in ReplicatedStorage local scoreDisplays = ReplicatedStorage:WaitForChild("ScoreDisplays") BIG Paintball 2 Script

-- Services local Teams = game:GetService("Teams") local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Services local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Function to update scores local function updateScores() for _, team in pairs(Teams:GetTeams()) do local scoreDisplay = scoreDisplays:FindFirstChild(team.Name) if scoreDisplay then -- Assuming a TextLabel named "ScoreText" inside each ScoreDisplay scoreDisplay.ScoreText.Text = tostring(team.Score) end end end