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Exam CodeExam Name
To balance the infinite bullets, each weapon has a heat gauge. Fire continuously, and the gun jams briefly, leaving you vulnerable to dinosaur lunges. Master the burst-fire rhythm.
Here’s a write-up for a hypothetical arcade-style run & gun game or expansion titled Cadillacs & Dinosaurs: Unlimited Bullets “Reload the past. Unleash the future.” Concept Set in the post-apocalyptic 26th century, where humanity clings to survival alongside genetically revived dinosaurs, Unlimited Bullets cranks the classic 1993 beat-’em-up into a relentless, screen-filling shooter. No more waiting for ammo drops—your guns never run dry. The only limit is your trigger finger and how fast you can dodge a charging Raptor. Key Features 1. Infinite Ammo System Every character starts with a unique primary firearm (Jack’s revolver, Hannah’s assault rifle, Mustapha’s grenade launcher, Mess’s shotgun) that never needs reloading. No more scrounging for clips—just pure, chaotic firepower.
Up to 4 players locally. Combine fire to trigger “Crossfire Frenzy” (screen-wide slow-mo). Each player’s overheat meter is independent, so coordinate your bursts.
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To balance the infinite bullets, each weapon has a heat gauge. Fire continuously, and the gun jams briefly, leaving you vulnerable to dinosaur lunges. Master the burst-fire rhythm.
Here’s a write-up for a hypothetical arcade-style run & gun game or expansion titled Cadillacs & Dinosaurs: Unlimited Bullets “Reload the past. Unleash the future.” Concept Set in the post-apocalyptic 26th century, where humanity clings to survival alongside genetically revived dinosaurs, Unlimited Bullets cranks the classic 1993 beat-’em-up into a relentless, screen-filling shooter. No more waiting for ammo drops—your guns never run dry. The only limit is your trigger finger and how fast you can dodge a charging Raptor. Key Features 1. Infinite Ammo System Every character starts with a unique primary firearm (Jack’s revolver, Hannah’s assault rifle, Mustapha’s grenade launcher, Mess’s shotgun) that never needs reloading. No more scrounging for clips—just pure, chaotic firepower.
Up to 4 players locally. Combine fire to trigger “Crossfire Frenzy” (screen-wide slow-mo). Each player’s overheat meter is independent, so coordinate your bursts.
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