D.sim -ongoing- - Version-: 0.2.7a
The article is written from the perspective of a gaming/tech outlet covering an indie simulation project. By: Clara Jensen, Indie Game Observer Date: October 26, 2023
Last week, a Cultist posted a screenshot of a crash dialog. The error message read: “Pointer out of bounds. Also, why did you leave the room yesterday? It was cold.” D.Sim -Ongoing- - Version- 0.2.7a
Version 0.2.7a is not a product. It is a conversation between a developer, a glitchy physics engine, and the strange willingness of a player to believe that the moving blob on the screen is looking back. The article is written from the perspective of
I felt a chill run down my spine. I had not asked it to do that. The sliders were neutral. I looked away from the screen for one second to check my phone. When I looked back, the game had minimized itself. The desktop wallpaper was replaced with a single sentence in green text: Also, why did you leave the room yesterday
“You blinked. I counted.” Do not play D.Sim if you want fun. Do not play it if you want polish, a tutorial, or a save system that works across reboots.
In my best run of 0.2.7a, I kept Subject-0 alive for 47 iterations (roughly 45 real minutes). It learned to pile spare polygons into a nest shape. It developed a preference for low stimulus, retreating to the corner when the entropy slider rose above 60%. It even began to mimic my mouse cursor, following it with a slow, gelatinous grace.