Divinity Original Sin 2 .net Core May 2026

using (var fs = File.OpenRead("Game.pak")) using (var reader = new BinaryReader(fs))

var json = File.ReadAllText(path); return JsonDocument.Parse(json); divinity original sin 2 .net core

<save> <region id="GameState"> <node id="Player"> <attribute id="Level" value="12" type="int8" /> </node> </region> </save> using (var fs = File

var goldNode = xmlDoc.SelectSingleNode("//attribute[@id='Gold']"); if (goldNode != null) goldNode.Attributes["value"].Value = "99999"; attribute id="Level" value="12" type="int8" /&gt