Hill Script- Roblox Toraisme Gui — Drive Cars Down A

-- In Workspace: -- Folder named "HillAssets" -- Inside: Part named "SpawnPoint" (Top), Part named "FinishZone" (Bottom, with TouchTransmitter) This script handles car spawning and physics.

local carModels = ["Speedster"] = "rbxassetid://1234567890", -- Replace with actual car model IDs ["Drifter"] = "rbxassetid://0987654321", ["MonsterTruck"] = "rbxassetid://1122334455" Drive Cars Down A Hill Script- Roblox ToraIsMe Gui

-- Seat assignment local seat = carModel:FindFirstChild("VehicleSeat") if seat then player.Character.Humanoid.SeatPart = seat player.Character.Humanoid.Sit(true) player.Character:SetPrimaryPartCFrame(seat.CFrame) end -- In Workspace: -- Folder named "HillAssets" --

monsterBtn.MouseButton1Click:Connect(function() selectedCar = "MonsterTruck" gui.Frame.SelectedCar.Text = "Selected: Monster Truck" end) Part named "FinishZone" (Bottom

local function spawnCar(player, carType) -- Remove existing car if activeCars[player] then activeCars[player]:Destroy() end

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