template<typename T> bool readValue(uintptr_t address, T& value) const return readMemory(address, &value, sizeof(T));
struct ProcessInfo DWORD processId; std::string processName; DWORD threadCount; DWORD parentProcessId; ; gameprocesswatcher.cpp
// Error handling std::string getLastError() const; bool readValue(uintptr_t address
class GameProcessWatcher public: GameProcessWatcher(); ~GameProcessWatcher(); T& value) const return readMemory(address
uintptr_t GameProcessWatcher::getModuleBaseAddress(const std::string& moduleName) const TH32CS_SNAPMODULE32, m_processId); if (hSnapshot == INVALID_HANDLE_VALUE) return 0; MODULEENTRY32 moduleEntry; moduleEntry.dwSize = sizeof(MODULEENTRY32); uintptr_t baseAddress = 0; if (Module32First(hSnapshot, &moduleEntry)) do if (_stricmp(moduleEntry.szModule, moduleName.c_str()) == 0) baseAddress = (uintptr_t)moduleEntry.modBaseAddr; break; while (Module32Next(hSnapshot, &moduleEntry)); CloseHandle(hSnapshot); return baseAddress;
bool GameProcessWatcher::readMemory(uintptr_t address, void* buffer, size_t size) const if (m_hProcess == nullptr) return false; SIZE_T bytesRead; if (!ReadProcessMemory(m_hProcess, (LPCVOID)address, buffer, size, &bytesRead)) return false; return bytesRead == size;