Vector3 movement = new Vector3(horizontal, 0, vertical);
void Update() { float distanceToPlayer = Vector3.Distance(transform.position, player.position); Heroes Battlegrounds Script
void Start() { player = GameObject.FindGameObjectWithTag("Player").transform; initialPosition = transform.position; } Vector3 movement = new Vector3(horizontal
using System.Collections; using System.Collections.Generic; using UnityEngine; initialPosition = transform.position
public class EnemyAI : MonoBehaviour { public float moveSpeed = 3f; public float attackRange = 5f; private Transform player; private Vector3 initialPosition;
public class HeroController : MonoBehaviour { public float moveSpeed = 5f; public float attackRange = 5f; private string enemyTag = "Enemy";