Java Games 220x176 -

// Game constants private static final int WIDTH = 220; private static final int HEIGHT = 176; private static final int SCALE = 2; // Scale up for visibility on modern screens (440x352) private static final String TITLE = "SOLID PIECE - 220x176";

// Draw solid UI panel g.setColor(new Color(0, 0, 0, 180)); g.fillRect(0, 0, WIDTH, 20); g.setFont(pixelFont); g.setColor(Color.WHITE); g.drawString("SCORE: " + score, 8, 14); g.drawString("220x176", WIDTH - 52, 14); java games 220x176

// Scale graphics to our game resolution g.scale(SCALE, SCALE); g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_OFF); // Game constants private static final int WIDTH

setLocationRelativeTo(null); setVisible(true); g.drawString("SCORE: " + score