Agnes begins to hear things. The whispering in the chapel ducts. The scratching of what she calls “the Penitent,” a creature she believes is a test from God. She starts performing “extra credit” penances: sleeping on the stone floor, wearing a hair shirt made of twisted brambles, flagellating her shadow.
By Anya Vogel, Staff Writer
The dual narrative is devastating. We read Agnes’s ecstatic descriptions of “the Bridegroom’s touch” while simultaneously reading Marguerite’s observations of scratches on the wall, the smell of ozone in Agnes’s cell, and the discovery of a crude altar made of chicken bones and melted candles.
But the game’s subtitle might as well be a warning label: This is not a story about faith. It is a story about the death of it. From the moment you launch Journal of a Saint -v1.0- , the design philosophy is clear. There is no HUD, no character model, no “world” to explore in the traditional sense. The entire game takes place within the leather-bound confines of the journal itself.
The second writer is revealed to be Sister Marguerite, the convent’s infirmarian. Her entries are clinical, horrified, and increasingly frantic. She documents Agnes’s wounds—wounds that appear without source. Stigmata that bleed honey instead of blood. The fact that Agnes has stopped eating but has gained weight.
That last feature is not documented anywhere in the game’s files. Users on the SALR Games forum have confirmed it happens. The developer has refused to comment. Journal of a Saint -v1.0- is not for everyone. If you require action, resolution, or a world you can walk through, look elsewhere. But if you believe that the most profound horror lives in the space between a person’s ribs, in the quiet war between their better angels and their worst instincts, this game will haunt your waking thoughts.
Journal Of A Saint -v1.0- By Salr Games | ESSENTIAL ✯ |
Agnes begins to hear things. The whispering in the chapel ducts. The scratching of what she calls “the Penitent,” a creature she believes is a test from God. She starts performing “extra credit” penances: sleeping on the stone floor, wearing a hair shirt made of twisted brambles, flagellating her shadow.
By Anya Vogel, Staff Writer
The dual narrative is devastating. We read Agnes’s ecstatic descriptions of “the Bridegroom’s touch” while simultaneously reading Marguerite’s observations of scratches on the wall, the smell of ozone in Agnes’s cell, and the discovery of a crude altar made of chicken bones and melted candles. Journal of a Saint -v1.0- By SALR Games
But the game’s subtitle might as well be a warning label: This is not a story about faith. It is a story about the death of it. From the moment you launch Journal of a Saint -v1.0- , the design philosophy is clear. There is no HUD, no character model, no “world” to explore in the traditional sense. The entire game takes place within the leather-bound confines of the journal itself. Agnes begins to hear things
The second writer is revealed to be Sister Marguerite, the convent’s infirmarian. Her entries are clinical, horrified, and increasingly frantic. She documents Agnes’s wounds—wounds that appear without source. Stigmata that bleed honey instead of blood. The fact that Agnes has stopped eating but has gained weight. But the game’s subtitle might as well be
That last feature is not documented anywhere in the game’s files. Users on the SALR Games forum have confirmed it happens. The developer has refused to comment. Journal of a Saint -v1.0- is not for everyone. If you require action, resolution, or a world you can walk through, look elsewhere. But if you believe that the most profound horror lives in the space between a person’s ribs, in the quiet war between their better angels and their worst instincts, this game will haunt your waking thoughts.