Star Wars Armada – Battle Report 2 – We’re Jammin’
A battle between Rebels and Imperials. Jerjerrod vs Madine. A fighter-heavy engagement with use of TIE phantoms and Jamming Fields.
Where $\textOrbit(B)$ is a pseudo-random integer derived from the hash of $B$ modulo the current Tide.
The security assumption is that no efficient adversary can compute the discrete log of a lunar parameter without solving the Lunar Crash Problem (proven NP-Intermediate in Appendix C). Traditional finality is monotonic: once a block is finalized, it cannot be reverted. LUNACID v2.1.4 introduces Non-Monotonic Finality —blocks can be "eclipsed" (replaced) only within a shrinking time window, after which they achieve Singularity . LUNACID v2.1.4
[3] Mare, Z. (2025). Zero-Knowledge Proofs for Orbital Mechanics. Journal of Cryptologic Astronomy , 12(3), 45-67. LUNACID v2.1.4
A battle between Rebels and Imperials. Jerjerrod vs Madine. A fighter-heavy engagement with use of TIE phantoms and Jamming Fields.
Our first battle running stuff from wave 6.
We see a Light Carrier, Hammerhead and Disposable Capacitors getting a try-out.
Some commentary on Battle Report 4 concerning Warlord, Captain Jonus, Biggs Darklighter and more.
A write up of interesting observations and learning from my most recent Star Wars Armada battle.
– Jamming Fields
– Suppressor
– TIE Phantoms
– E-WIngs
A Rebel Assault frigate that I rescued and painted up in grey. Extensive usage of dry-brushing for highlights.
A recently painted squadron of Rebel Fighters for Star Wars Armada. A-Wings, Y-Wings, B-Wings and X-Wings.