Metin2 Python Loader Review

def load_items(self) -> Dict[int, ItemInfo]: """Load item_proto database""" # Try different possible paths possible_paths = [ 'data/item_proto', 'db/item_proto', 'item_proto.txt', 'item_proto.bin' ] for path in possible_paths: data = self.archive.read_file(path) if data: self._parse_items(data) break return self.items

I'll help you create a Python loader for Metin2 game files. This loader will handle common operations like reading game archives, managing resources, and loading game assets. """ Metin2 Game Resource Loader Handles loading of game assets, configuration files, and resource management """ import os import sys import struct import json import pickle from pathlib import Path from typing import Dict, List, Optional, Any, BinaryIO from dataclasses import dataclass from enum import Enum ============================================ Data Structures ============================================ @dataclass class ItemInfo: """Item information structure""" vnum: int name: str type: int subtype: int price: int sell_price: int level_limit: int class_limit: int values: List[int]

def search_items(self, name: str) -> List[ItemInfo]: """Search items by name""" name_lower = name.lower() return [item for item in self.database.items.values() if name_lower in item.name.lower()] metin2 python loader

# Map region string to enum region_map = { 'global': GameRegion.GLOBAL, 'korea': GameRegion.KOREA, 'japan': GameRegion.JAPAN, 'china': GameRegion.CHINA, 'turkey': GameRegion.TURKEY }

def _parse_skills(self, data: bytes): """Parse skill_proto data""" text_data = data.decode('utf-8', errors='ignore') lines = text_data.split('\n') for line in lines: if not line.strip() or line.startswith('#'): continue parts = line.split('\t') if len(parts) >= 8: skill = SkillInfo( vnum=int(parts[0]), name=parts[1], type=int(parts[2]), level=int(parts[3]), job=int(parts[4]), max_level=int(parts[5]), cooldown=int(parts[6]), mana_cost=int(parts[7]) ) self.skills[skill.vnum] = skill Resource Manager ============================================ class ResourceManager: """Manage game resources (images, sounds, maps)""" def load_items(self) -&gt

def load_mobs(self) -> Dict[int, MobInfo]: """Load mob_proto database""" possible_paths = [ 'data/mob_proto', 'db/mob_proto', 'mob_proto.txt' ] for path in possible_paths: data = self.archive.read_file(path) if data: self._parse_mobs(data) break return self.mobs

loader = Metin2Loader(args.path, region_map[args.region]) name: str) -&gt

parser = argparse.ArgumentParser(description="Metin2 Game Loader") parser.add_argument("--path", "-p", type=str, default=".", help="Game installation path") parser.add_argument("--region", "-r", type=str, choices=['global', 'korea', 'japan', 'china', 'turkey'], default='global', help="Game region") parser.add_argument("--search-item", "-si", type=str, help="Search for items") parser.add_argument("--search-mob", "-sm", type=str, help="Search for monsters") parser.add_argument("--item-info", "-ii", type=int, help="Get item info by VNUM") parser.add_argument("--mob-info", "-mi", type=int, help="Get mob info by VNUM") parser.add_argument("--stats", action="store_true", help="Show loader statistics")