Debt should hit ¥1,100,000. A mysterious benefactor (true route only) leaves an envelope with ¥500,000 and a note: “For Sakura’s future.” Do not question it – accept. New debt: ¥600,000. Days 26–30: Final Stretch and True Ending Conditions Day 26: Pay off ¥300,000 immediately. Keep ¥300,000 for interest. Morale should be 70+ by now. If below 60, use “Call mother” (Evening action) – costs ¥5,000 but gives +20 Morale.
By Day 12 end, debt should be ¥1,980,000 (reduced from interest and work). Morale target: 68+. This is where most players fail. Interest spikes to 7% daily from Day 13. Poor Sakura Vol 4 Game Walkthrough
Return home. Do not browse the internet (triggers anxiety). Select “Make a budget plan” – unlocks debt reduction calculator for future days. Debt should hit ¥1,100,000
Work double shifts (Afternoon + Evening) at Translator job. Late Night both days: “Write in journal” – this unlocks hidden flashback scenes that raise Sanity to 60+. Days 26–30: Final Stretch and True Ending Conditions
Three-day grind. No random events if you skip “Go out at night.” Work Translator job each Afternoon and Evening. Late Night: always “Listen to calming music” (+3 Morale, +2 Sanity).
A stranger named “Kuro” offers a loan of ¥500,000 with no interest for 10 days. Accepting seems smart, but this is the Bad Faith Trap . Refuse politely. Instead, sell an old heirloom (automatic story event) for ¥120,000. This keeps you free from Kuro’s debt-collection route, which leads to the “Yakuza Servitude” ending.
First major Sanity check. A coworker collapses. Do not call an ambulance (¥50,000 fee). Instead, perform basic first aid – requires a quick button-mash sequence. Success: +15 Morale, +10 Sanity. Failure: -20 Sanity, but still better than debt.