Python Library For Metin 2 May 2026

def get_item_name(self, vnum: int) -> Optional[str]: """Get localized name from item proto (assumes 'name' field).""" entry = self.proto.get(vnum) return entry.get("name") if entry else None

def _parse(self): """Parse proto file line by line.""" with open(self.path, 'r', encoding='utf-8', errors='ignore') as f: for line in f: line = line.strip() if not line or line.startswith("#"): continue if line.startswith("vnum="): # Format: vnum=1\tname=...\ttype=... parts = line.split('\t') fields = [] vnum = None for i, part in enumerate(parts): if '=' not in part: continue key, val = part.split('=', 1) if key == "vnum": vnum = int(val) fields.append(ProtoField(key, val, i)) if vnum is not None: self.entries[vnum] = ProtoEntry(vnum, fields) python library for metin 2

# Use high-level manager manager = ItemManager("item_proto.txt") usable_items = manager.list_items_by_type("USE") print(f"Usable items: usable_items[:5]...") vnum: int) -&gt

def add(self, entry: ProtoEntry) -> None: """Add or replace an entry.""" self.entries[entry.vnum] = entry val = part.split('='

def is_usable(self, vnum: int) -> bool: """Check if item is usable (type=USE).""" entry = self.proto.get(vnum) if not entry: return False return entry.get("type") == "USE"

def list_items_by_type(self, item_type: str) -> List[int]: """List all vnums with a given type.""" result = [] for vnum, entry in self.proto.entries.items(): if entry.get("type") == item_type: result.append(vnum) return result Example usage if name == " main ": # Load item proto item_proto = ProtoFile("item_proto.txt")

def save(self, path: Optional[Union[str, Path]] = None) -> None: """Save proto file back to disk.""" out_path = path or self.path with open(out_path, 'w', encoding='utf-8') as f: for entry in self.entries.values(): f.write(entry.to_line() + "\n") class QuestScript: """Simple representation of a Metin 2 quest script.""" def (self, path: Union[str, Path]): self.path = Path(path) self.content = self.path.read_text(encoding='utf-8', errors='ignore') self.blocks = self._extract_blocks()