Renpy Save | Editor
class RenPySaveEditor: def (self, root): self.root = root self.root.title("Ren'Py Save Editor v1.0") self.root.geometry("900x600")
print(f"✓ Updated variable = new_value") if == " main ": if len(sys.argv) != 4: print("Usage: python quick_edit.py savefile variable value") sys.exit(1) renpy save editor
# Convert value to appropriate type val = sys.argv[3] if val.isdigit(): val = int(val) elif val.lower() == 'true': val = True elif val.lower() == 'false': val = False class RenPySaveEditor: def (self, root): self
# Load and edit save editor = RenPySaveEditor(None) editor.current_save = save_file editor.load_save_data() class RenPySaveEditor: def (self
def extract_pickle_data(self, raw_data): """Extract data from Ren'Py pickle format (simplified)""" # Real implementation would need unpickling with renpy.loader # This is a simplified version variables = {} # Look for common variable patterns in binary data # Convert to string and search for variable names text_data = raw_data.decode('latin-1', errors='ignore') # Find variable patterns like "money": 100, "name": "Player" import re patterns = [ (r'"([a-zA-Z_][a-zA-Z0-9_]*)"\s*:\s*(\d+)', 'int'), (r'"([a-zA-Z_][a-zA-Z0-9_]*)"\s*:\s*"([^"]*)"', 'str'), (r'"([a-zA-Z_][a-zA-Z0-9_]*)"\s*:\s*(true|false)', 'bool'), ] for pattern, typ in patterns: for match in re.finditer(pattern, text_data): name = match.group(1) value = match.group(2) if typ == 'bool': value = value.lower() == 'true' elif typ == 'int': value = int(value) variables[name] = value return variables