We'll use the UserInputService to detect player input. Add the following code:
local function growTongue() if gameEnabled then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, tonguePart.Size.Z + tongueGrowthSpeed) local tongueLength = tonguePart.Size.Z if tongueLength > maxTongueLength then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, maxTongueLength) end updateLeaderboard() end end Roblox Tongue Battles Script
-- Tongue settings local tonguePart = script.Parent local tongueGrowthSpeed = 0.1 local tongueRetractSpeed = 0.1 local maxTongueLength = 10 We'll use the UserInputService to detect player input
local function retractTongue() if gameEnabled then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, tonguePart.Size.Z - tongueRetractSpeed) if tonguePart.Size.Z < 0 then tonguePart.Size = Vector3.new(tonguePart.Size.X, tonguePart.Size.Y, 0) end updateLeaderboard() end end 0 then tonguePart.Size = Vector3.new(tonguePart.Size.X
You can display the leaderboard using a Gui or a BillboardGui . For simplicity, we'll just print the leaderboard to the console:
Here's the complete script:
-- Game settings local gameEnabled = true -- Enable or disable the game local leaderboard = {} -- Table to store player tongue lengths