Script Untitled Boxing Game Now

-- Simulate queue command (in real game, use GUI button) game:GetService("ReplicatedStorage"):WaitForChild("Queue"):OnServerEvent:Connect(function(player) if #queue == 0 then table.insert(queue, player) else startMatch(queue[1], player) queue = {} end end) Handles inputs, animations, and sends actions to server.

-- Base damage by punch type local damage = attackerData.style.punchDamage if punchType == "Hook" then damage = damage * 1.2 elseif punchType == "Uppercut" then damage = damage * 1.3 end Script Untitled Boxing Game

It sounds like you're looking for a for an untitled boxing game — likely for a Roblox game (since "Untitled Boxing Game" is a popular Roblox title), or possibly a general game design document/script. -- Simulate queue command (in real game, use

defenderData.health -= damage

-- Punch logic local function handlePunch(attacker, punchType) local opponent = getOpponent(attacker) if not opponent or not matchActive then return end player) else startMatch(queue[1]