“Their heads pop off faster. Also, the cannon has been de-clunked.”
“No, Sam. You misunderstand. The crates are infinite in number. They are spawning inside one another. A cascade failure of resources. If this continues, the game will attempt to render 2.4 billion ammunition boxes. Your GPU will melt into a black hole.”
NETRICSA’s voice dropped an octave. “Sam, I am detecting a recursive loop in the spawn table. Every enemy that fails to load is being replaced by another enemy, which also fails to load. The level is filling with phantom hitboxes and infinite ammo crates.” Serious Sam - The Second Encounter 2.1.0.8 -GOG-
“You’ve been restored to the last hard save prior to the Birdman encounter. However, the environment has been… recompiled.”
A Windows dialogue box. Gray, blocky, horrifyingly familiar. “Their heads pop off faster
“That’s new,” he muttered.
“NETRICSA?”
Sam sat up, brushed a layer of Mayan dust off his chest plate. He was standing on the exact same temple ziggurat where he’d just blown an Aludran Reptiloid into salsa. Except now, the skybox was slightly sharper. The fire from the broken pillars flickered in 60 frames per second. Rock-solid.