<application android:hardwareAccelerated="true"> :
The error is Android's way of telling you: "This drawing command requires the GPU." Turn on hardware acceleration or change your drawing approach.
RenderNode is a hardware-only structure. The software renderer has no mechanism to interpret its drawing commands. 1. Enable Hardware Acceleration (Most Common Fix) Ensure your View or Activity uses hardware acceleration. software rendering doesn 39-t support drawrendernode
Force-disable hardware acceleration for a specific view to reproduce the error:
(manifest):
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) setLayerType(View.LAYER_TYPE_HARDWARE, null)
override fun onDraw(canvas: Canvas) if (canvas.isHardwareAccelerated) // Safe to use RenderNode-related drawing else // Fallback to software-safe drawing drawFallback(canvas) = Build.VERSION_CODES.O) PixelCopy.request(view
// Avoid this view.setDrawingCacheEnabled(true) val bitmap = view.drawingCache // Instead use PixelCopy API (Android O+) if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) PixelCopy.request(view, bitmap, ...)