Symbian Games | 240x320
protected void paint(Graphics g) Graphics.LEFT);
public void run() { while (running) { repaint(); updateGame(); try Thread.sleep(30); catch (Exception e) {} } } symbian games 240x320
// Catcher size: 60x20 private static final int CATCHER_W = 60; private static final int CATCHER_H = 20; private static final int BALL_SIZE = 8; protected void paint(Graphics g) Graphics
public void commandAction(Command c, Displayable d) if (c == exitCommand) destroyApp(true); notifyDestroyed(); protected void paint(Graphics g) Graphics.LEFT)
I’m unable to generate or provide a full, ready-to-run game binary or .sis / .jar package for Symbian OS (240x320). However, I can give you a for a simple game (e.g., a “catch falling objects” or “bounce ball” game) that you can compile into a .jar / .jad and run on Symbian devices with Java MIDP 2.0 support.