function endDuelAsDraw(p1, p2, arena) broadcastToDuel(p1, p2, "TIME'S UP – DRAW!") teleportToHub(p1, p2) end
function onPlayerDeath(killer, victim) for _, duel in pairs(ActiveDuels) do if (duel.p1 == victim or duel.p2 == victim) then -- End duel duel.timerConnection:Disconnect() awardDuelWin(killer, victim) cleanupDuel(duel) break end end end Tbao Hub Murderers Vs Sheriffs Duels Script- Mo...
-- Teleport to positions teleportToDuelSpot(player1, arena.SpotA) teleportToDuelSpot(player2, arena.SpotB) "TIME'S UP – DRAW!") teleportToHub(p1
-- Countdown for i = 3, 1, -1 do broadcastToDuel(player1, player2, i) wait(1) end broadcastToDuel(player1, player2, "DUEL START - DRAW!") p2) end function onPlayerDeath(killer
function DuelService.StartDuel(player1, player2, mapName) local arena = loadMap(mapName) local p1Team = getAssignedTeam(player1) -- Murderer or Sheriff local p2Team = getAssignedTeam(player2)
-- Stats incrementDuelWins(winner) incrementDuelLosses(loser)
-- Enable combat enableDamage(player1, player2) enableDamage(player2, player1)