Unity Aimbot File
Animator anim = enemy.GetComponent<Animator>(); if (anim != null) Transform head = anim.GetBoneTransform(HumanBodyBones.Head); if (head != null) return head.position; // Fallback: add an offset return enemy.transform.position + Vector3.up * 1.7f;
// Separate yaw and pitch Vector3 targetEuler = targetRotation.eulerAngles; Vector3 currentEuler = playerCamera.transform.eulerAngles; unity aimbot
float yaw = Mathf.LerpAngle(currentEuler.y, targetEuler.y, smoothSpeed); float pitch = Mathf.LerpAngle(currentEuler.x, targetEuler.x, smoothSpeed); Animator anim = enemy
void Start()
[ \vecd = P_target - P_player ]